This is a place for Limited Resources clan members and podcast listeners to come and get their drafts reviewed and review fellow clan members' drafts.
Monday, March 5, 2012
Lobster667's DII Draft #1
Hey guys! It's time to dive into DKA/ISD/ISD drafts! Check out the sweet draft I just finished:
http://www.raredraft.com/watch?d=34msc
Looks sweet, right? I was really pleased with how the deck shaped up, and felt pretty confident going into the first match. I met a Green/Red werewolves deck which I killed pretty handily in game one. In game two, I had to mull to five and even then didn't get off to a great start, but I slowly stabilized. I knew I was facing a werewolves deck, so I was holding on to a Slayer of the Wicked so as to get some value out of his ETB trigger.
Well - I got more than I was begging for! It must be so hard to be the guy on the other side of the table here...
... I did end up winning that game!
In my next match, I met a really controlly U/W skies deck. In game one, I tried to go aggressive on him (as one is wont to try!), but he had picked up the claustrophobias and burdens I had seen at the draft table, as well as two midnight haunting, a mausoleum guard, and a drogskol captain. I managed to draw the game out a bit (and in truth, he gave me a few outs he shouldn't have), but was ultimately overwhelmed by his airforce.
I boarded in my Urgent Exorcism and Night Terrors (for the captain) and took out the Slayer and the Hauberk (since he had so good removal and no large creatures I needed to be able to deal with). In hindsight, the Scarecrow might actually have been a lot better, and a Paraselene would probably have made it in too if I had picked one up instead of my Maw.
Game two got off better for me but he slowly locked down the board, hiding behind a Stitcher's Apprentice converting stuff to tokens and infini-chumping, and I slowly ran out of gas. I lost staring at a board of six of my own creatures locked down by three Claustrophobia, two Burden of Guilt, and a Niblis of the Breath. It was devastatingly depressing to lose a match with a deck this good, but I swallowed my pride and congratulated my opponent on his great control deck (he went on to lose the finals 0-2 - against what, I don't know).
My match 3 was pretty uninteresting - I was facing a Black/Red deck which wanted to be a Vampire deck, which resulted in me being able to kill stuff like Erdwal Ripper, Falkenrath Torturer and Vampire Interloper with my Bell-ringers and Voiceless Spirit. He slowed my offence down one game with a Scarecrow (which I killed with a Skillfully Lunging Disciple of Griselbrand), presented a threat it Falkenrath marauders (which I ignored and attacked past for the win). His deck also had the nice traitorous blood + fling combo, and he almost got to reuse it with Past in Flames. His deck was too messy, though, and I easily wiped him out, going 2-1 with a deck I felt could've done a lot better. I don't think I did any (major) play mistakes, but I am beginning to suspect that I should have kept my eyes more open in the draft and made sure I had more Enchantment hate in my sideboard...
Comments and Critique is very welcome!
Cheers,
Lobster667.
Labels:
DII,
Draft,
Lobster667
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P2P3 - I do take the interloper here over the warden.
ReplyDeleteP3P4 - My deck at this point has two interlopers and a walking corpse. Which, I think is better. There were also amulets you could have picked up on the way.
P3P8 - I take the fensnake and board him in against some decks. You just want dudes. And gain 5 is a huge life swing.