Tuesday, May 29, 2012

Lobster667's AVR #2

Lobster's AVR Draft #2!




This was my second online AVR draft (I've done like 8, we'll get to the others later!), and I was still kind of learning the ropes. I know from live play how good cards like Burn at the Stake is, but I obviously let my first picks lock me into a place that wasn't quite optimal to be in. That said, the deck still went 2-1 despite never drawing a Druid's Familiar all tournament (then again I started my very first game with Forest, Island, Plains, Ranger, Paladin, two other spells, so I guess I can't complain, eh?).

Cheers,
Lobster667

Friday, May 25, 2012

Lobster667's AVR Draft #1

Lober's AVR Draft!




This was the first AVR draft I've done online - and it looks like I wasn't the only newcomer in the draft! I mean, Seclusions wheeling? What gives?

I expected this deck to be a pretty solid one, hopefully going 3-0, but I met a really, breathtakingly fast G/R aggro deck in the "finals". He killed me on turn five in game two!

Thursday, May 24, 2012

Zvazda's AVR Draft #1

Here's my first AVR draft.  The first pack was a little weird with signals, I think because the power level wasn't there, but I'm interested to see if you think I missed anything.

Deckbuilding:


I should have played moonlight geist.  Probably over wingcrafter?

This deck 3-0'd pretty handily.  The highlight was getting my 3 Sanctifiers in my graveyard, getting them back with my angel... while having my nephalia smuggler on the field.  I got to keep blocking with my sanctifiers... then gain 9 life.

Lemme know where you think I messed everything up.

Oraymw's AVR Draft #1

Oraymw brings us our first Avacyn Restored draft!

AVR draft!




When I first took a look at the full spoiler of Avacyn Restored, I knew in my bones that Blue/Green would be the best color combination. It wasn’t hard to figure out; I’ve aggressively drafted UG in every draft format I have ever played, even when it isn’t good. Every constructed deck that I’ve ever taken to a tourney has been UG. Essentially UG : Oraymw :: RW : Paul Rietzl. Avacyn Restored is sort of a mixed blessing. UG is awesome, but it is also a little bit overdrafted. I’m better at putting together a UG deck than most people, but the pieces might not always show up. But, it is with great pleasure that I get to bring you this draft as my first for the blog during the AVR season.

My main questions on the draft:

1. Do you think it was correct to move into Blue with P1P4 Into the Void?

2. Which is the better pick of P1P8 Flowering Lumberknot vs. Nettle Swine?

3. What do you think of Conjurer’s Closet (P3P5)?

For deck-building, I decided not to go with the Flowering Lumberknot package. Playing it would have probably meant cutting Bladed Bracers, Mass Appeal, and Conjurer’s Closet, but I just don’t think the upside was really there. If I put the package in, then I get one Lumberknot, but I have to have two Escorts. Although they seem fine in this deck, it seems like I can get a little more value out of the Bracers, Appeal, Closet package. The other big debate for me was between Abundant Growth, Fleeting Distraction, and Mass Appeal for the 23rd slot. I like all three cards, and I originally had the Growth, but I felt like the Appeal was going to be 2 or 3 cards often enough with 9 humans that it deserved the nudge here.

So, the main questions from deck-building are as follows:

1. Do you think I should have gone after the Lumberknot deck more aggressively, just like I did, or passed it for the Nettle Swine?

2. Do you put in Mass Appeal for the 23rd card? Or something else?

Onto the Matches!

M1G1 – I went T2 Timberland Guide, T3 Timerland Guide + Bracers, T4 Mist Raven, T5 Geist Trappers, T6 Into the Void. He just played a few black creatures that all got bounced to his hand.

M1G2 – T3 Borderland Ranger, T4 Mist Raven, T5 Conjurer’s Closet. Everything after that was just a formality.

M2G1 – This was probably the best game of all. I play some Wandering Wolves early, and he gets down a Demonic Taskmaster, which I take down with Crippling Chill. I get a down a Timberland Guide, pumping up a wolf, and the next turn I lay out a Crippling Chill on his Taskmaster. He’s forced to Death Wind his own guy, but I’m stuck on three. He gets out a Gang of Devils and a Hound of Griselbrand and rips a Lightning Wrath to deal with my 4/3 Wandering Wolf (two guides). I get my fourth land, and get down a Mist Raven, and he’s forced to start holding guys back to block. He then drops an Exquisite Blood with a bunch of large creatures, and I have to start chumping his Hound of Griselbrand, since I can’t race it with my Mist Raven. I get Deadeye Navigator down and paired with Mist Raven without mana to spare, and his attack gets me to 14. I drop a Galvanic Alchemist, and get him to 1, but the Exquisite Blood means that if any creature connects, I’m in trouble. I bounce a bunch of guys, none of his get through, and then he drops a Demonlord of Ashmouth, sacrificing Gang of Devils to get my Navigator to lethal and deal one to me, which puts him at 2. He only has the Demonlord back for blocks, while I’ve got a Mist Crow and a Galvanic Alchemist. I rip a Bladed Bracers, equip it to the Alchemist, and attack for the win.

M2G2 – T3 Borderland Ranger, T4 Trusted Forcemage and Bladed Bracers. He then drops an Undead Executioner. I equip the Ranger and attack with both. He blocks the forcemage, the Executioner dies, and he puts the -2/-2 on the Forcemage, but I respond with Ghostly Flicker, saving my guy and getting a land out of the deal. He drops a Dread Slaver that seems like it should stabilize him, but I rip a Blessings of Nature, and miracle it for 1 mana. I attack, put him to 2, and he draws a card and concedes.

M3G1 – T2 Wandering Wolf, T3 Borderland Ranger. He drops a Searchlight Geist, and I get down a Forcemage paired with the wolf. He trades with the Ranger. He plays a Mist Raven, bouncing my Forcemage. I then get a Forcemage and a Timberland Guide, which gets the Wandering Wolf to 4/3. He puts a Tormentor’s Trident on his Mist Raven, so that it can block. Crippling Chill locks down the raven, followed by an Alchemist. Mass Appeal drawing three the next turn puts him out of the game.

M3G2 – I get stuck at two mana with a bunch of three drops in hand…

M3G3 – T2 Wandering Wolf, T3 Borderland Ranger, T4 Mist Raven, T5 Into the Void, T6 Deadeye Navigator. Everything else is just a formality.

This deck ended up being ridiculously good. There was one close game, and one game that I lost to mana screw. Besides that, they were pretty much all blowouts. This is the exact kind of deck that shows how incredibly good Mist Raven is in this format. It was also a lot of fun to do all the flickering shenanigans with my Ravens and whatnot. UG is really, really good in this format.