Wednesday, March 7, 2012
Deranged_Hermit's DII Draft #2
I was again, a bit excited to see how this deck would perform. I went into deckbuilding after the draft not with a good feeling (but i drafted 35 tix worth of rares so i wasn't too upset). but then after looking at my available options, and seeing my late 42nd pick burning vengeance, it all kind of came together.
so i'm RG splashing white for a few durdles, rally the peasants, and travel preps flashback. the RG is a typical werewolf and aggressive 1, 2, 3 drop plan (no 4 drops in the whole deck aside from a smite the monstrous (should've been cut if i had more early drops)).
but here's the interesting synergy that i'd love to test more to get the right balance. i have 9 flashback spells. geistflame, faithless looting, wild hunger, 2x travel preps, 2x rally the peasants, burning oil and night birds clutches (plus a gnaw in the board.
combine that many solid combative and aggressive tricks and pump spells, combine it with burning vengeance to clear the path... and i think you have a good formula for success.
now i lost in the 2nd round to a fellow clan member that had a solid UB control deck (remember how open blue and black were), and he eventually went on to win the whole thing... so i dont feel so bad. but were the deck fell short was generating enough actual early threats in order to actually use my pump spells. plus i went with 15 basics and an evolving wilds which was a little light. didn't realize how intensive the mana requirements are for getting enough flashback spells out there. rally really needs 6 mana to operate, and i rarely got to 6 lands.
also, this deck needs at least 2 or 3 faithless lootings. they allow you dig for threats, and dump either excess land or your flashback fodder in the yard. on top of being a flashback spell in of itself.
the werewolf route was ok. not a cog in how the deck should operate, but fine in of itself. the immerwolf itself isn't great because it's intimidate is weak, but the ability to keep your guys flipped is really good when you want to play out travelpreps w/ flashback.
in this particular build, i would've cut the smite, and cut the moonmist for another darkthicket and reckless waif. even could cut one rally for a pilgrim or something. 15 creatures is probably min for this, with your combat tricks acting as removal. oh yea, village ironsmith would be amazing too as first strike with combat tricks is win.
better luck next time. peace