Saturday, February 4, 2012

Our friend, NEX3 has a live question


Hi there,

I drafted a deck with real cardboard tonight that I'd be interested in some feedback on. I certainly don't remember all the picks, but I have pictures of all the cards that might plausibly go in it: http://imgur.com/a/vr2Ks . What I'm wondering of the draft help community is, given those cards, how would they build this UG spider spawning deck? If we're going to play 17 lands and 23 spells, what six cards do we cut, and why? After that, what's our land ratio? Do we play the Drownyard, or are we too concerned about colored mana?

2 comments:

  1. IMO:

    Easy cuts: Makeshift Mauler (works against your gameplan); Dissipate (your deck is not interactive; you don't really care about what your opponent is doing); Kindercatch (you have too many creatures and this one is the worst one, as well as being hard to cast)

    Harder cuts: 2x Think Twice (it's a fine value card, but does nothing for your game plan. If these were Forbidden Alchemies on the other hand...) (Fake edit: Just remembered you have the Lab Maniac and this provides the instant win. If you can stand cutting another one of the below cards I reckon keep one, but there's no reason to have two.)

    Final cut: One of Ghoulcaller's Bell, Grimoire of the Dead, Festerhide Boar or Scarecrow. The creatures have the lowest upside, but you don't want too few creatures (11 is fine, at least according to Tom Martell, who drafts this deck constantly on his stream), but less than that might be pushing it). You might be able to get away without a Ghoulcaller's Bell given you have a bunch of other mill, but then again the more the better. Grimoire would be my pick here. Theoretically it's a good alternative win-con, but you already have Spiders, Lab Maniac, and Murder beats, so I'm not sure you need another one, and I don't like the negative card advantage it represents. Normally you'd want to be pitching lands to the Grimoire, but this deck needs all the lands it can get. You could pitch creatures, but you still need to stay alive for four turns before you get it online, and how is that happening if you are getting rid of all your dudes? (Not to mention you need your dudes to mill yourself.) The final strike against Grimoire is that, again, it works against Spiders. Let's say you get rid of four or five of your dudes. They won't have many dudes in their yard, since you have no removal, so when Grimoire goes off you get your five dudes back, against their full board of dudes, and no way to make a million spiders to crush them.

    I think the Drownyard is fine (although it would be much much better with a couple of Mulches). My suggested manabase would be those three lands + 8 island / 4 forest / 2 swamp.

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  2. Creatures:
    -In for sure:
    Civilized Scholar x2
    Armored Skaab
    Laboratory Maniac
    Deranged Assistant
    Murder of Crows
    Boneyard Wurm
    -Played:
    One-eyed Scarecrow
    Fortress Crab
    Kindercatch
    Ulvenwald Mystics

    Other spells:
    -Essential:
    Memory's Journey
    Spider Spawning
    Runic Repetition
    Gnaw to the Bone
    Dream Twistx3
    -Played:
    Silent Departurex2
    Think Twicex2

    ... And 18 lands:
    Grotto, Cemetery, Drownyard,
    2 Swamp 5 Forest 8 Island

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