I really want some feedback on this deck - I felt like it was extremely promising, but I got out-aggroed by a R/G deck (splashing black) in the first match and was eliminated from the tournament. I want opinions on this: Did I make the right picks? Did I build the right deck? How good does my deck look? What would you expect of it?
Sunday, February 26, 2012
Wednesday, February 22, 2012
I definitely went into this one wanting to force UW aggro, as I thought that archetype would be strong. Turned out pretty well, especially with the Shield's Fateful Hour trick, but ended up losing to a BW deck that was just able to put out as many creatures and had the guy that would tap and create tokens.
Sunday, February 19, 2012
Dark Ascension's kicked off with the online prerelease drafts, and I bit the pricy bullet and gave triple Dark Ascension draft a shot! I have to say, it's an extremely interesting format when you take into account that it's three packs of the same small set. I enjoyed it a lot and I'm looking forward to the more reasonably priced queues of it that will be available February 22nd thru March 7th (I advice you all to give those a shot!).
I ended up going 2-1 in the swiss here, losing the first round to a really good deck in esper colors displaying several Hollowhenge Spirits, a Drogskol Captain and a Havengul Lich (who, in game two, ended up bringing my Drogskol Reaver back - it was epic, even if I was at the retrieving end of it!).
I don't recall a lot from my second match, my deck came really well together and just really squished my opponent, but my third match was really interesting - my opponent was in R/G, playing wolves/werewolves with at least two Immerwolves (he had both out at the same time in game two!), which made me bring in the Wolfhunter's Quiver (which sadly got eaten by a Crushing Vines). I had won the first game but was on the defensive the whole game two until I could flash back Lingering Souls and keep my opponent at bay for long enough to play my Reaver. It stuck and took over the game, which means I ended up winning the match 2-0.
What do you guys think? Did I make the right choices in the draft? Would you have built the deck otherwise?
(I already gave Lobster a hard time about doing a pre-release draft... you don't need to)
As a follow-up to last week's discussion on the show (w. Joe Bono) on the card Faithless Looting, I decided to simulate a couple of DKA/ISD/ISD drafts where I made the rule that I had to pick and play any Faithless Lootings I saw. I think it would be interesting to post them for discussion on the blog (are the decks good? Does the Lootings do enough? Etc...).
Saturday, February 4, 2012
I drafted a deck with real cardboard tonight that I'd be interested in some feedback on. I certainly don't remember all the picks, but I have pictures of all the cards that might plausibly go in it: http://imgur.com/a/vr2Ks . What I'm wondering of the draft help community is, given those cards, how would they build this UG spider spawning deck? If we're going to play 17 lands and 23 spells, what six cards do we cut, and why? After that, what's our land ratio? Do we play the Drownyard, or are we too concerned about colored mana?